Curitor

Street Value

An empire that runs while you are not looking.

A browser idle game about building something in a city that is paying attention. Production lines you plan, crew you hire by the week, a market other players are trading on, and a story that unlocks by playing rather than by paying. It keeps running while the tab is shut, and tells you what happened when you come back.

Play it now ↗Live, and early5 systems

Open the link and you are playing. No install, no signup.

It is early
Street Value went live in August 2026 and is being worked on continuously. The story runs to three chapters and ends; the economy underneath it is still being tuned against how people actually play.
The phone layout is not finished
It runs in a mobile browser and it is not comfortable there yet — the navigation is built for a wide screen and does not fold down well. That is measured, not suspected, and it is being fixed. Play it on a desktop for now.
Your game lives in your browser until you save it
You start playing instantly with no account, which means the only thing holding your city is that browser. Attaching an email takes ten seconds and makes it yours on any device — and the game says so rather than waiting for you to lose something.

Scroll through the cabinet

01Districts · Places · Routes

A city, generated

Somewhere with corners you have not looked around.

Eastport is drawn from a seed: districts, streets, a river, and places with addresses you learn rather than menu entries you scroll. Most of it is shut when you start, and it opens because of something you did — never because you bought a key. A deed sells you room to work; it never sells permission.

Playable

Open beta · since August 2026

Your city is permanent. Nothing here wipes saves.

Progress is not going to be reset

There is no wipe planned and none has happened. Saves live on a real database, backed up nightly, and the restore has been rehearsed rather than assumed. Attach an email and the city is yours on any device.

It is free, and the browser version stays free

Playing in a browser costs nothing now and will keep costing nothing. If a paid version arrives it will be alongside this one, not instead of it — nobody should have to buy something to find out whether they like it.

Some of it is unfinished, and it says which parts

The phone layout is the honest one: it runs on a phone and is not comfortable there yet. The economy is still being tuned against how people actually play. Where something is not done, the game tries to say so rather than let you find out.

Numbers will move

Prices, rates and pacing are being balanced with real sessions to look at for the first time. If a change makes your empire worse off, that is a bug in the change and worth telling us about.

What is next

In order, not on a calendar. A date from a house this size is a promise made by somebody who cannot keep it; the sequence and the state are things we can.

  1. Playable now

    Live, with accounts

    Play instantly with no signup, or save your city to an email and open it anywhere. Both work today.

  2. Playable now

    Three chapters of story

    A run that starts in a back room and ends somewhere else, with beats that open by playing rather than by paying.

  3. Playable now

    A market with other people on it

    Orders from real players, matched and settled server-side, beside authored traders who come and go on a half-hour rhythm.

  4. Being worked on

    Tuning the economy against real play

    The first sessions from people who are not us are in, and the numbers underneath the game are being balanced against them. This is the current work.

  5. Being worked on

    A layout built for a phone

    It runs in a mobile browser today and is not comfortable there. Measured, written down, and being fixed — the navigation first.

  6. Next

    Something to do after the last chapter

    The story ends and the city carries on. What a long-run player is reaching for after that is the open design question, and it is the next real one.

  7. Next

    A city that changes on its own

    Situations that arise, peak and pass, rather than a world that only reacts. The groundwork is in; the content is not.

  8. Acknowledged, not scheduled

    Steam, and a desktop build

    Sign in with Steam and keep the same city. Designed for, and the account system was built to accept it — not started.

Contact

Building something?
Tell us what it needs.

mail@c-huck.com