Curitor

Street Value

An empire that runs while you are not looking.

A browser idle game about building something in a city that is paying attention. Production lines you plan, crew you hire by the week, a market other players are trading on, and a story that unlocks by playing rather than by paying. It keeps running while the tab is shut, and tells you what happened when you come back.

Play it now ↗Live, and early5 systems

Open the link and you are playing. No install, no signup.

It is early
Street Value went live in August 2026 and is being worked on continuously. The story runs to three chapters and ends; the economy underneath it is still being tuned against how people actually play.
The phone layout is not finished
It runs in a mobile browser and it is not comfortable there yet — the navigation is built for a wide screen and does not fold down well. That is measured, not suspected, and it is being fixed. Play it on a desktop for now.
Your game lives in your browser until you save it
You start playing instantly with no account, which means the only thing holding your city is that browser. Attaching an email takes ten seconds and makes it yours on any device — and the game says so rather than waiting for you to lose something.

Scroll through the cabinet

01Districts · Places · Routes

A city, generated

Somewhere with corners you have not looked around.

Eastport is drawn from a seed: districts, streets, a river, and places with addresses you learn rather than menu entries you scroll. Most of it is shut when you start, and it opens because of something you did — never because you bought a key. A deed sells you room to work; it never sells permission.

Playable

Contact

Building something?
Tell us what it needs.

mail@c-huck.com