The First Instrument
Party games, without the netcode tax.
A Unity toolkit for co-op and party games: movement that feels right, multiplayer that works, rounds that start and end, and gameplay you compose from conditions and instructions instead of writing from scratch. It is being built in the open, and it is not finished.
This is a prototype being built in the open. Modules are in progress, not finished, and nothing here is on sale yet. When it ships, it will ship with its limits written down.
Scroll through the cabinet
Its own house style
The toolkit does not look like Curitor.
It looks like itself — bright, chunky, built for people making party games. That is deliberate. We are the frame; the work is not ours to repaint. Look closely at the objects under the glass below and you will find they already glow in its colour, not ours.
01Run · Jump · Slide · Swim
Movement
The part players feel before they think.
A character that runs, jumps, sprints, crouches, slides and swims — tuned rather than assembled. A party game lives or dies in the first ten seconds, and it dies in the movement. Slopes decide whether you slide and water decides whether you swim; nothing is a button you have to explain.
Building