Curitor

The First Instrument

Party games, without the netcode tax.

A Unity toolkit for co-op and party games: movement that feels right, multiplayer that works, rounds that start and end, and gameplay you compose from conditions and instructions instead of writing from scratch. It is being built in the open, and it is not finished.

In developmentUnity developers5 systems

This is a prototype being built in the open. Modules are in progress, not finished, and nothing here is on sale yet. When it ships, it will ship with its limits written down.

It does not have its name yet. We are calling it bmod-toolkit until it earns a real one — and we would rather tell you that than invent a name we have not cleared.

Scroll through the cabinet

Its own house style

The toolkit does not look like Curitor.

It looks like itself — bright, chunky, built for people making party games. That is deliberate. We are the frame; the work is not ours to repaint. Look closely at the objects under the glass below and you will find they already glow in its colour, not ours.

The documentation is written but not published yet.

01Run · Jump · Climb · Hang

Movement

The part players feel before they think.

A character that runs, jumps, sprints, climbs and hangs — tuned rather than assembled. A party game lives or dies in the first ten seconds, and it dies in the movement. Routes are designed so a wall is either climbed or hung from, never accidentally stepped over.

Building

Contact

Building something?
Tell us what it needs.

mail@c-huck.com