The First Instrument
Party games, without the netcode tax.
A Unity toolkit for co-op and party games: movement that feels right, local split-screen co-op and LAN / direct-connect online play on Netcode for GameObjects, rounds that start and end, and gameplay you compose from conditions and instructions instead of writing from scratch. No relay, matchmaking or NAT traversal in this release: over the internet only if the host forwards the port.
Version 1.0.0 is on its way to the Unity Asset Store, with its limits written down: local split-screen co-op and LAN / direct-connect online play, no relay or matchmaking, and no standalone enemy AI in this release.
Scroll through the cabinet
Its own house style
The toolkit does not look like Curitor.
It looks like itself — bright, chunky, built for people making party games. That is deliberate. We are the frame; the work is not ours to repaint. Look closely at the objects under the glass below and you will find they already glow in its colour, not ours.
01Run · Jump · Slide · Swim
Movement
The part players feel before they think.
A character that runs, jumps, sprints, crouches, slides and swims — tuned rather than assembled. A party game lives or dies in the first ten seconds, and it dies in the movement. Slopes decide whether you slide and water decides whether you swim; nothing is a button you have to explain.
Available